Result: fail
| Detail | Value |
|---|---|
| Returncode | 1 |
| Time | 0:00:00.986235 |
| Stdout |
GL_TEXTURE_ENV_MODE = GL_REPLACE Texture Format = GL_ALPHA Fragment Color = (0.000000, 0.000000, 0.000000, 0.000000) Texture Color = (0.000000, 0.000000, 0.000000, 0.500000) Tex Env Color = (0.000000, 0.000000, 0.000000, 0.000000) Blend over = (0.500000, 0.500000, 0.500000, 0.500000) GL_TEXTURE_ENV_MODE = GL_MODULATE Texture Format = GL_ALPHA Fragment Color = (0.000000, 0.000000, 0.000000, 0.000000) Texture Color = (0.000000, 0.000000, 0.000000, 0.500000) Tex Env Color = (0.000000, 0.000000, 0.000000, 0.000000) Blend over = (0.500000, 0.500000, 0.500000, 0.500000) GL_TEXTURE_ENV_MODE = GL_BLEND Texture Format = GL_ALPHA Fragment Color = (0.000000, 0.000000, 0.000000, 0.000000) Texture Color = (0.000000, 0.000000, 0.000000, 0.500000) Tex Env Color = (0.000000, 0.000000, 0.000000, 0.000000) Blend over = (0.500000, 0.500000, 0.500000, 0.500000) GL_TEXTURE_ENV_MODE = GL_ADD Texture Format = GL_ALPHA Fragment Color = (0.000000, 0.000000, 0.000000, 0.000000) Texture Color = (0.000000, 0.000000, 0.000000, 0.500000) Tex Env Color = (0.000000, 0.000000, 0.000000, 0.000000) Blend over = (0.500000, 0.500000, 0.500000, 0.500000) GL_TEXTURE_ENV_MODE = GL_REPLACE Texture Format = GL_LUMINANCE Fragment Color = (0.000000, 0.000000, 0.000000, 0.000000) Texture Color = (0.000000, 0.000000, 0.000000, 0.000000) Tex Env Color = (0.000000, 0.000000, 0.000000, 0.000000) Blend over = (0.500000, 0.500000, 0.500000, 0.500000) GL_TEXTURE_ENV_MODE = GL_MODULATE Texture Format = GL_LUMINANCE Fragment Color = (0.000000, 0.000000, 0.000000, 0.000000) Texture Color = (0.000000, 0.000000, 0.000000, 0.000000) Tex Env Color = (0.000000, 0.000000, 0.000000, 0.000000) Blend over = (0.500000, 0.500000, 0.500000, 0.500000) GL_TEXTURE_ENV_MODE = GL_BLEND Texture Format = GL_LUMINANCE Fragment Color = (0.000000, 0.000000, 0.000000, 0.000000) Texture Color = (0.500000, 0.000000, 0.000000, 0.000000) Tex Env Color = (0.000000, 0.000000, 0.000000, 0.000000) Blend over = (0.500000, 0.500000, 0.500000, 0.500000) GL_TEXTURE_ENV_MODE = GL_ADD Texture Format = GL_LUMINANCE Fragment Color = (0.000000, 0.000000, 0.000000, 0.000000) Texture Color = (0.500000, 0.000000, 0.000000, 0.000000) Tex Env Color = (0.000000, 0.000000, 0.000000, 0.000000) Blend over = (0.500000, 0.500000, 0.500000, 0.500000) GL_TEXTURE_ENV_MODE = GL_MODULATE Texture Format = GL_LUMINANCE_ALPHA Fragment Color = (0.000000, 0.000000, 0.000000, 0.000000) Texture Color = (0.000000, 0.000000, 0.000000, 0.500000) Tex Env Color = (0.000000, 0.000000, 0.000000, 0.000000) Blend over = (0.500000, 0.500000, 0.500000, 0.500000) GL_TEXTURE_ENV_MODE = GL_BLEND Texture Format = GL_LUMINANCE_ALPHA Fragment Color = (0.000000, 0.000000, 0.000000, 0.000000) Texture Color = (0.000000, 0.000000, 0.000000, 0.500000) Tex Env Color = (0.000000, 0.000000, 0.000000, 0.000000) Blend over = (0.500000, 0.500000, 0.500000, 0.500000) GL_TEXTURE_ENV_MODE = GL_ADD Texture Format = GL_LUMINANCE_ALPHA Fragment Color = (0.000000, 0.000000, 0.000000, 0.000000) Texture Color = (0.000000, 0.000000, 0.000000, 0.500000) Tex Env Color = (0.000000, 0.000000, 0.000000, 0.000000) Blend over = (0.500000, 0.500000, 0.500000, 0.500000) GL_TEXTURE_ENV_MODE = GL_MODULATE Texture Format = GL_INTENSITY Fragment Color = (0.000000, 0.000000, 0.000000, 0.000000) Texture Color = (0.500000, 0.000000, 0.000000, 0.000000) Tex Env Color = (0.000000, 0.000000, 0.000000, 0.000000) Blend over = (0.500000, 0.500000, 0.500000, 0.500000) GL_TEXTURE_ENV_MODE = GL_BLEND Texture Format = GL_INTENSITY Fragment Color = (0.000000, 0.000000, 0.000000, 0.000000) Texture Color = (0.500000, 0.000000, 0.000000, 0.000000) Tex Env Color = (0.000000, 0.000000, 0.000000, 0.000000) Blend over = (0.500000, 0.500000, 0.500000, 0.500000) GL_TEXTURE_ENV_MODE = GL_ADD Texture Format = GL_INTENSITY Fragment Color = (0.000000, 0.000000, 0.000000, 0.000000) Texture Color = (0.500000, 0.000000, 0.000000, 0.000000) Tex Env Color = (0.000000, 0.000000, 0.000000, 0.000000) Blend over = (0.500000, 0.500000, 0.500000, 0.500000) GL_TEXTURE_ENV_MODE = GL_REPLACE Texture Format = GL_RGB Fragment Color = (0.000000, 0.000000, 0.000000, 0.000000) Texture Color = (0.000000, 0.000000, 0.000000, 0.000000) Tex Env Color = (0.000000, 0.000000, 0.000000, 0.000000) Blend over = (0.500000, 0.500000, 0.500000, 0.500000) GL_TEXTURE_ENV_MODE = GL_MODULATE Texture Format = GL_RGB Fragment Color = (0.000000, 0.000000, 0.000000, 0.000000) Texture Color = (0.000000, 0.000000, 0.000000, 0.000000) Tex Env Color = (0.000000, 0.000000, 0.000000, 0.000000) Blend over = (0.500000, 0.500000, 0.500000, 0.500000) GL_TEXTURE_ENV_MODE = GL_DECAL Texture Format = GL_RGB Fragment Color = (0.000000, 0.000000, 0.000000, 0.000000) Texture Color = (0.000000, 0.000000, 0.000000, 0.000000) Tex Env Color = (0.000000, 0.000000, 0.000000, 0.000000) Blend over = (0.500000, 0.500000, 0.500000, 0.500000) GL_TEXTURE_ENV_MODE = GL_BLEND Texture Format = GL_RGB Fragment Color = (0.000000, 0.000000, 0.000000, 0.000000) Texture Color = (0.500000, 0.000000, 0.000000, 0.000000) Tex Env Color = (0.000000, 0.000000, 0.000000, 0.000000) Blend over = (0.500000, 0.500000, 0.500000, 0.500000) GL_TEXTURE_ENV_MODE = GL_ADD Texture Format = GL_RGB Fragment Color = (0.000000, 0.000000, 0.000000, 0.000000) Texture Color = (0.500000, 0.000000, 0.000000, 0.000000) Tex Env Color = (0.000000, 0.000000, 0.000000, 0.000000) Blend over = (0.500000, 0.500000, 0.500000, 0.500000) GL_TEXTURE_ENV_MODE = GL_MODULATE Texture Format = GL_RGBA Fragment Color = (0.000000, 0.000000, 0.000000, 0.000000) Texture Color = (0.000000, 0.000000, 0.000000, 0.500000) Tex Env Color = (0.000000, 0.000000, 0.000000, 0.000000) Blend over = (0.500000, 0.500000, 0.500000, 0.500000) GL_TEXTURE_ENV_MODE = GL_DECAL Texture Format = GL_RGBA Fragment Color = (0.000000, 0.000000, 0.000000, 0.000000) Texture Color = (0.000000, 0.000000, 0.000000, 0.500000) Tex Env Color = (0.000000, 0.000000, 0.000000, 0.000000) Blend over = (0.500000, 0.500000, 0.500000, 0.500000) GL_TEXTURE_ENV_MODE = GL_BLEND Texture Format = GL_RGBA Fragment Color = (0.000000, 0.000000, 0.000000, 0.000000) Texture Color = (0.000000, 0.000000, 0.000000, 0.500000) Tex Env Color = (0.000000, 0.000000, 0.000000, 0.000000) Blend over = (0.500000, 0.500000, 0.500000, 0.500000) GL_TEXTURE_ENV_MODE = GL_ADD Texture Format = GL_RGBA Fragment Color = (0.000000, 0.000000, 0.000000, 0.000000) Texture Color = (0.000000, 0.000000, 0.000000, 0.500000) Tex Env Color = (0.000000, 0.000000, 0.000000, 0.000000) Blend over = (0.500000, 0.500000, 0.500000, 0.500000) |
| Stderr | |
| Environment |
PIGLIT_SOURCE_DIR="/home/andreas/nfs/piglit" PIGLIT_PLATFORM="gbm" |
| Command |
/home/andreas/nfs/piglit/bin/gl-1.3-texture-env -auto -fbo |
| dmesg |